Menu_
Minerals
Crafted weapons
Crafted armours
Tailored items
Maps
Links
Help
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 Move the mouse over the map to see the zones.

  Click to enlarge.
DUNGEON
 
 
Monsters:
NONE
Buildings:
  • Order of Dunedin
  • Guilds:
  • Holy Order of Dunedin.
    Holy clerics with combat skills.
    At Order of Dunedin.
  • NPCs:
  • Imperial captain.
    Gives transport.
    At Dock.
  • Dunedin Guildmaster.
    At Order of Dunedin.
  • Dungeons:
  • NONE
  •  
    CLOSE MAP
     
     
    Monsters:
    • Worms
    • Infant Rhinos
    • Huge worms
    • Puny orcs
    Buildings:
  • None
  • Guilds:
  • None.
  • NPCs:
  • None.
  • Dungeons:
  • NONE
  • Newbie zone. Easy monsters for over lvl 5 n00bs.
    CLOSE MAP
     
     
     
    Monsters:
    • Worms
    • Infant Rhinos
    • Huge worms
    • Puny orcs
    Buildings:
  • None
  • Guilds:
  • None.
  • NPCs:
  • None.
  • Dungeons:
  • Newbie Caves
  • Newbie zone. Easy monsters for over lvl 5 n00bs.
    Your first dungeon. Remember that all not mapped zones you encounterare a secret. Don't blabber about them in public channels or you'll bepunished.
    CLOSE MAP
     
     
    Monsters:
    • Worms
    • Huge worms
    Buildings:
  • None
  • Guilds:
  • None.
  • NPCs:
  • None.
  • Dungeons:
  • Newbie Caves
  • Newbie zone.Your first training zone.
    CLOSE MAP
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Monsters:
    NONE
    Buildings:
  • General Store
  • Tavern
  • Bank
  • Two Houses
  • Temple
  • City Hall
  • Battle Arena
  • Guilds:
  • .Blacksmiths Guild
    Commoner.
  • NPCs:
  • Level trainer, all classes of reincarnations.
  • Necromancer Jake.
  • Imperial Captain, brings you to Jahle or Xal harbour.
  • Nebala Guards
  • Clueless newbie.
  • And some other involving quests.
  • Dungeons:
  • NONE
  • This is the start place. Nebala is a populous city plenty of shopsandcharacters. The Battle Arena is one of it most famous buildings.
    CLOSE MAP
     
     
     
     
     
     
     
     
     
     
    Monsters:
    NONE
    Buildings:
  • Imperial bank
  • The Ugly parrot
  • Battle arena
  • The Flowing Steel
  • General Store.
    Has an Anvil.
  • Guilds:
  • The merchants guild.
  • NPCs:
  • Imperial captain.
    Gives transport.
    At Dock.
  • Level Trainer.
    At fountain.Reincarnates in commoner.
  • Dungeons:
  • NONE
  • This city is famous for the PCs combats at the battle Arena. And its famouschallenger Salvation.
    CLOSE MAP
     
     
     
    Monsters:
  • NONE
  • Buildings:
  • NONE
  • Guilds:
  • Tamers Guild.
    Warrior class.
  • NPCs:
  • NONE
  • Dungeons:
  • NONE
  • A bridge to Xal Harbor.
    CLOSE MAP
     
     
     
    Monsters:
  • Puny orcs.
  • Cows.
  • Worms.
  • Buildings:
  • NONE
  • Guilds:
  • Mercenary guild.
  • NPCs:
  • Mercenary Guildmaster.
    Wandering around zone.
  • Dungeons:
  • Xal mines.
  • A fine n00b zone, also the route of merchants from mines to crafting zones. Ifyou see a PC with hammer and pickaxe sure thing he's a merchant.
    CLOSE MAP
     
    Monsters:
  • NONE
  • Buildings:
  • NONE
  • Guilds:
  • NONE
  • NPCs:
  • NONE
  • Dungeons:
  • NONE
  • Here you can mine all the ores that can be found. Beware that some are very,very rare. Also you must remember to get a high skill in mining.
    CLOSE MAP
     
     
     
     
     
     
     
    Monsters:
  • Worms.
  • Huge worms
  • Buildings:
  • NONE
  • Guilds:
  • Plainsmen guild.
    Warriors class.
  • NPCs:
  • Ugluk
  • Dungeons:
  • NONE
  • A n00b zone per excelence.
    CLOSE MAP
     
     
     
     
    Monsters:
  • None
  • Buildings:
  • Tents
  • Ruined temple
  • Guilds:
  • NONE
  • NPCs:
  • NONE
  • Dungeons:
  • Coastal Caverns
  • A dessert.
    CLOSE MAP
     
     
     
     
     
     
     
     
     
     
     
     
     
    Monsters:
  • NONE
  • Buildings:
  • Church.
    Guild of clerics, wedding shop and level trainer there.
  • House
  • Golden Dragon Inn
  • Zack Redhammer armoury
  • Imperial Bank
  • Castle
    Guild of imperal Legion, general store and start guide there.
  • Farms
  • Fountain.
    The meeting point.
  • Guilds:
  • Imperial legion.
    Warriors class.
  • Clerics guild
    Divine arts class
  • NPCs:
  • Imperial guards
  • Trainer at temple. Reincarnates in Warrior or Divine arts
  • Imperial Soldiers
  • Dungeons:
  • Looted tomb, well almost a dungeon.
  • This is the greatest city in Kyrt, its capital, also the starting point of thegame. Also is a meeting point for players and the most of merchants sell theirwares near the fountain in a spontaneus market where the traveller could findthe finest items in game.
    CLOSE MAP
     
     
     
     
     
    Monsters:
  • Spiders
  • Giant Spiders
  • Buildings:
  • NONE
  • Guilds:
  • NONE
  • NPCs:
  • NONE
  • Dungeons:
  • This is one. Also it have a boss subdungeon.
  • Mid lvl dungeon for novice players. Its boss is the famous Spider Queen thatcontrols all te spiders in the cave and made kinda civilization of spiders.
    CLOSE MAP
     
     
     
     
     
    Monsters:
  • Forest spiders
  • Orc warriors
  • Cows
  • Worms
  • Buildings:
  • Bridge over lake
  • Guilds:
  • NONE
  • NPCs:
  • NONE
  • Dungeons:
  • Abandoned tower.
  • N00bs must be aware from Orcs and forest spiders, they are mid lvl mobs. Thisis the only way to get East of Xalenia from Kyrt.
    CLOSE MAP
     
     
     
     
     
     
    Monsters:
  • Lizardmen
  • Orc warriors
  • Spiders
  • Lizardman King (Boss)
  • Buildings:
  • NONE
  • Guilds:
  • NONE
  • NPCs:
  • NONE
  • Dungeons:
  • This is one.
  • Mid lvl dungeon with a high lvl Boss.
    CLOSE MAP
     
     
     
     
     
     
    Monsters:
  • Worms
  • Huge worms
  • Buildings:
  • NONE
  • Guilds:
  • NONE
  • NPCs:
  • Border of the Empire guard
  • Dungeons:
  • Lord Ilshar tomb
  • This is the border of the empire of Xalenia. Desserts, forests and more perilsawait from here.
    N00bs can find here a good place to start with lots of worms.
    CLOSE MAP
     
     
     
    Monsters:
  • Giant spiders
  • Skeletons
  • Buildings:
  • NONE
  • Guilds:
  • NONE
  • NPCs:
  • NONE
  • Dungeons:
  • Lord Ilshar crypt.
  • Highbie dungeon with a very hard boss, Lord Ilshar scorted with temibleskeleton guards.
    CLOSE MAP
     
     
     
     
     
     
     
     
     
     
     
    Monsters:
  • NONE
  • Buildings:
  • Seito Armoury
  • Temple of Xalem (Wedding shop)
  • Drying Wind Inn
  • UGrakh Nugh'rah shop
  • Tower of wizards
  • Way of the Sword Dojo
  • Bank
  • Guilds:
  • Thw wizard conclave. (Magic users)
  • Way of the sword. (Warrior class guild).
  • NPCs:
  • Trainer at fountain. Reincarnates in warrior and magic users.
  • Dungeons:
    NONE

    Beatiful city, home of the most famous long blades skills guild, the SamuraiGuild.
    CLOSE MAP
     
     
     
     
     
     
    Monsters:
  • Puny orcs
  • Infant rihnos
  • Worms
  • Huge worms
  • Buildings:
  • NONE
  • Guilds:
  • Rangers guild. Warrior class.
  • NPCs:
  • Trainer of Ranger guild.
  • Dungeons:
  • Smelly cave.
  • Beatiful forest with lots of easy monsters. A mid-n00b zone.
    CLOSE MAP
     
     
     
    Monsters:
  • Orc Warriors
  • Lizardmen
  • Spiders
  • Huge worms
  • Buildings:
  • NONE
  • Guilds:
  • NONE
  • NPCs:
  • NONE
  • Dungeons:
  • NONE
  • Beatiful forest with lots of medium monsters. Nights here are magical.
    CLOSE MAP
     
    Monsters:
  • Lizardmen
  • Infant rihnos
  • Worms
  • Huge worms
  • Buildings:
  • NONE
  • Guilds:
  • NONE.
  • NPCs:
  • NONE.
  • Dungeons:
  • .
  • Beatiful forest with lots of easy monsters. A mid-n00b zone.
    CLOSE MAP
     
    Monsters:
  • Apprentice Shaman
  • Orc Elite
  • Orc Warrior
  • Buildings:
  • NONE
  • Guilds:
  • NONE
  • NPCs:
  • ???
  • Dungeons:
    NONE

    Highbie dungeon with lots of exp and risks. Very fun.
    CLOSE MAP
     
     
     
     
    Monsters:
  • Scorpions
  • Buildings:
  • NONE
  • Guilds:
  • NONE
  • NPCs:
  • NONE
  • Dungeons:
    NONE

    Highbie zone. Transit from/to Jahle.
    CLOSE MAP
     
     
    Monsters:
  • NONE
  • Buildings:
  • NONE
  • Guilds:
  • NONE
  • NPCs:
  • NONE
  • Dungeons:
    NONE

    A DESERT
    CLOSE MAP
     
     
    Monsters:
  • NONE
  • Buildings:
  • NONE
  • Guilds:
  • NONE
  • NPCs:
  • NONE
  • Dungeons:
    NONE

    A DESERT
    CLOSE MAP
     
     
     
     
     
     
     
     
     
     
     
    Monsters:
  • NONE
  • Buildings:
  • Royal Bank
  • Monk Brotherhood temple
  • Portal Master tower
  • Flowing Sand Inn
  • Guilds:
  • Monk Brotherhood.
    Divine arts.
  • Portal Masters.
    All but warrior.
  • Tailors guild.
    Commoner
  • NPCs:
  • Level trainer. Reincarnates in Divine arts and Dark arts.
  • The tailors Guild
  • Dungeons:
    NONE

    A new big city in the corner of a desert.
    CLOSE MAP
    Help

    Move the mouse over the map. The suqared zones represents mapped zones. Someothem are clickable and other not. Just try them.

    You can minimize the menu by clicking on its top right icon.

    You can drag the menu over the screen by pressing its top bar.

    If you click over a menu item and nothing happes, dont worry, that sectionisn't activated yet.

    CLOSE